1. Once a player is hit by a paintball, they must immediately exit the game and return to their designated area.
2. The flag must be held in the hand and cannot be thrown or passed to another player.
3. If a player carrying the flag is hit, they must drop the flag where they were hit and exit the game. The flag can then be picked up by another player on either team.
4. The flag cannot be hidden or buried, and must be clearly visible at all times.
5. If the game ends in a tie (both flags are still in the opponent's base), the team with the most remaining players wins. If there is still a tie, the game can continue until one team successfully captures the flag.
6. Players cannot physically touch or block their opponents.
7. If a player drops their gun or mask during the game, they must immediately exit the game and retrieve their equipment before returning to play.
Remember to establish a time limit for the game and consider adjusting the playing area to provide cover and obstacles to make the game more challenge.
1. The VIP must wear a special vest or other identifying clothing to differentiate them from the other players.
2. The safe zone where the VIP needs to be escorted must be clearly marked and visible to all players.
3. The VIP cannot use a gun, and must be escorted by at least two other players at all times.
4. If the VIP is hit, they are out of the game, and the game continues until one team successfully escorts their VIP to the safe zone or eliminates the other team's VIP.
5. The VIP can communicate with their teammates, but cannot physically participate in the game beyond their role as the escorted player.
6. Players must stay within the designated boundaries of the playing field, and cannot cross over into the opposing team's base.
7. The team that successfully escorts their VIP to the safe zone without getting hit by paintballs, or eliminates the other team's VIP, wins the game.
Remember to set a time limit for the game, and consider adjusting the playing area to provide cover and obstacles for players. Also, ensure that all players understand and respect the importance of keeping the VIP safe.
Treasures Pre-Placed: Organizers must place hidden items (treasures) throughout the field prior to the start of the game. Each treasure should be bright or distinctive enough to be identifiable.
Treasure Collection: Players must collect hidden items and return them to their team's base to score. Items only count towards the team’s score if successfully returned to the base.
Safety and Equipment: All players are required to wear appropriate safety gear, including masks, at all times. Paintball markers should not exceed the field-specific velocity limits.
Hit Rules: If a player is hit by a paintball that breaks, they must shout “hit”, raise their hand, and either leave the playing field or return to a designated respawn area, depending on game rules.
Respawn Rules: Players may have the option to respawn after a set period or may be limited to a certain number of respawns. Respawn rules should be clearly communicated before the game starts.
Boundaries and Play Area: Players must stay within the designated boundaries of the playing field. Exiting the boundaries may disqualify a player from the round or result in a penalty.
Winning the Game: The game ends when all items are collected or when a set time limit expires. The team with the most collected items or a designated special item wins.
Game Duration and Area Setup: Establish a time limit for the game to maintain pace and excitement. Adjust the playing area to include cover and obstacles that enhance strategy and play dynamics.
Game Briefing: Before the game starts, ensure all players understand the rules, the importance of collecting treasures, and maintaining safety throughout the game.
1. Once a player is hit by a paintball, they must immediately exit the game and return to their designated area.
2. Players cannot physically touch or block their opponents.
3. If a player drops their gun or mask during the game, they must immediately exit the game and retrieve their equipment before returning to play.
4. The game ends when all players on one team have been eliminated.
5. Players can use cover and obstacles to protect themselves and attack the opposing team.
6. Players must stay within the designated boundaries of the playing field.
7. If the game ends in a tie, the game can continue until one team successfully eliminates all players on the other team.
Remember to establish a time limit for the game and consider adjusting the playing area to provide cover and obstacles to make the game more challenging and exciting. Also, consider having referees to enforce the rules and ensure fairness.
Objective: Compete individually against all other players with the goal of accumulating the most hits on opponents by the end of the game. Players do not leave the game when hit.
Starting Positions: Each player begins the game at designated starting points spaced evenly along the perimeter of the playing field to ensure fairness.
Game Boundaries: Clearly defined and marked boundaries are set for the playing area. Players must remain within these boundaries throughout the game; stepping out results in penalties or point deductions.
No Alliances: Forming teams or alliances is strictly prohibited. This is a solo competition, and any form of collaboration is considered a violation of the rules.
Scoring: Each hit a player accumulates on others counts towards their score. The player with the most hits recorded at the end of the game wins.
Game Duration: The game is played within a set time limit, after which scores are tallied to determine the winner.
No Respawns: Players do not leave the game when hit but continue to play and can be hit multiple times. No respawning is necessary as players are not eliminated.
Start and End of Game: The game begins with a signal from a referee or organizer and ends with another signal indicating time has expired.
Post-Game: Players gather post-game for a debrief and official scoring. This time also serves to discuss the game and resolve any disputes with officials present.
Rabbit Identification: Designate one or more players as "Rabbits" who are marked by wearing special vests or identifying clothing. Rabbits are typically faster or more agile players.
Objectives for Rabbits: Rabbits must avoid being hit by paintballs while moving from one designated safe zone to another across the playing field. The journey between safe zones is timed.
Non-Rabbit Players' Roles: Other players (Hunters) aim to tag the Rabbits with paintballs. Hunters must stay within specific boundaries and cannot enter safe zones.
Hit Rules for Rabbits: If a Rabbit is hit by a paintball that breaks, they must shout “hit,” raise their hand, and return to the starting safe zone or sit out the remainder of the round, depending on the game's specific rules.
Safety and Equipment: All players must wear appropriate safety gear at all times, including masks and protective clothing. Paintball markers must be checked for safety and comply with velocity limits set by the field.
Game Boundaries: Clearly define the boundaries of the playing field. Rabbits and Hunters must stay within these limits at all times to ensure safety and fairness.
Winning the Game: The game can be won by the Rabbit successfully reaching the final safe zone without getting hit or by the Hunters if they successfully tag the Rabbit before they reach safety.
Time Limit: Set a time limit for each round to keep the game exciting and challenging. This encourages Rabbits to move quickly and Hunters to strategize effectively.
Game Setup and Strategy Briefing: Before starting, thoroughly brief all players on the game's objectives, rules, and strategies. Ensure all players understand their roles and the importance of strategy and teamwork.
Post-Game Review: After the game, gather all participants to discuss the game, review highlights, and possibly suggest improvements for future games.